![]() ![]() ![]() Hatred of Sorcery is some innate magical resistance baked into the army – whenever a unit is affected by a spell or endless spell you ignore the effects on a 5+, and in addition you also gain a blood tithe point! Against some armies this can be an amazing way of farming points and being able to recycle them into even better abilities through the blood tithe table.īlood Tithe itself has seen some tweaks, the biggest of all being that your count no longer returns to 0 once you spend points! You still get a point every time a unit (friend or foe) and they can still be spent to gain different positive effects – the table has now been updated with some new abilities however. ![]() ![]() This is a great update that gives your daemons a bit of resilience before they get into combat, very much reminding me of the way daemon saves work in 40k – this should ensure that they can take a bit of punishment from ranged units before they close the distance and get into combat (Where Khorne wants them to be!)Īll your Bloodbound units also get access to Murderous Strikes – whenever a Bloodbound model is killed you roll a D6 (or 3 D6 for heroes) and on a 5+ you deal a mortal wound to an enemy unit within 3″ (this doesnt have to be the unit that killed the model either!) This even means that your throw away units of Bloodreavers can potentially cause some splash mortal wounds before they die in the name of Khorne to generate Blood Tithe points! Locus of Fury now gives all Khorne Daemons a 5+ ward save if they are more than 8″ away from enemy units. So on to the allegiance abilities themselves and its here we see the first changes to how the army plays. ![]()
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